The car is driveable!

Using a small test track with no collisions i was able to work out some kinks in the physics of the car. Previously it was just sliding around because i wanted some drift physics.

But I realised that drift physics wouldnt work out at this stage so I worked on some normal physics, now everything seems to work! As soon as i got a good, small track built with hitboxes so you cant go far off the track the first public playtester version will release!

I have used free assets for these tests as making my own would take too much time at this stage, so credits for those go to the owner of the website in the button below:

The GitHub repo is also now open, so if you want to you can download it and modify it yourself via the godot game engine.